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Edtech Interactive Data & Gamified Learning | NatGeo & Britannica

01

Client 

National Geographic

Industry

Edtech & E-Learning

Owned By

Zeus Learning

Designed: March 2023

Disclaimer: This project was completed as part of my responsibilities at Zeus Learning. The final design may differ from the presented concepts due to client revisions or implementation specifics.

My work focused on translating complex scientific data into interactive, gamified learning modules that maintained pedagogical integrity and high engagement. Because these products reached over 200,000+ users across diverse regions & age groups, I prioritized extreme consistency through rigorous design system management and accessibility standards (WCAG). By introducing structured UI documentation and visual specifications, I bridged the gap between design and engineering, reducing developer revision cycles by 25% and ensuring the high-quality output required for a prestigious global brand.

Cold seep - Reworked.png
Intro screen 2.png
Greenhouse effect - left extreme.png
Greenhouse effect - left extreme – 1.png
Explore.png
Whale Fall - Reworked.png

02

Client 

Encyclopaedia Britannica

Industry

Edtech & E-Learning

Owned By

Zeus Learning

Designed: March 2023

Disclaimer: This project was completed as part of my responsibilities at Zeus Learning.

A sample concept designed to explore gamified learning for younger audiences, I developed an interactive prototype. This concept utilized a scrollbar to control atmospheric greenhouse gas levels, visually transforming a 2D vector city scene. As the user "decreases" gases, the city becomes greener and healthier, while "increasing" gases leads to a polluted cityscape. This sample showcases my capability of creating engaging and interactive gamified interfaces that can effectively translate scientific concepts for children.

Greenhouse effect - right extreme.png
Greenhouse effect - left extreme – 2.png
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